Sunday, October 25, 2015

Modeling Reality with Virtual Worlds

Virtual world is a simulated environment powered by internet where an avatar is created to represent the user. Its applications includes gaming and virtual learning. In the virtual world, people can communicate with others and explore different roles. 

Virtual world allows users to socialize with other people who shares a common interest as well as to allow people to express their imagination. According to the article "After Second Life, Can Virtual Worlds Get a Reboot?" Minecraft is a virtual world that allows kids to exercise their imagination and to connect with others who also want to build and create things. It allows people to explore their creativity and share it with others. However, virtual worlds may take more of users's time that would have been used for other productive activities. Other concerns are the possibility of money laundering and children's well-beings in online worlds (The Washington Post).

Virtual worlds help foster creativity by encouraging users to explore. According to the article "Avatar II: The Hospital" Dozens of hospital, medical schools and health foundations have stake out space in the online community Second Life, where participants can build their own virtual clinics and stage just about any training drill. With the creativity of virtual clinical, Nurses and doctors can explore different scenarios that they may face in real life. 

As of today, we have seen increasing use of virtual learning websites that help medical students to apply their knowledge to examine the assigned virtual patients. More variations of its application will just be derived from the demanding needs in different aspects of life. 

Sources
http://www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/
http://www.washingtonpost.com/wp-dyn/content/story/2008/04/01/ST2008040103032.html
http://www.wsj.com/articles/SB10001424052748703909804575124470868041204

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